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Tesla vs lovecraft xbox one
Tesla vs lovecraft xbox one






tesla vs lovecraft xbox one

But as we weren’t making a Crimsonland sequel, we needed another theme. The idea was to make a simpler arena based twin stick shooter, something roughly along the lines of Crimsonland, but with the new tech. We had finished the colossal project of upgrading our engine to 3D graphics, and the first game to use that capability was Neon Chrome. Tesla vs Lovecraft started its life more than two years ago. While we certainly have plenty of genre expertise, things are rarely as simple as that. You might think that after making top-down twin-stick shooters like Crimsonland, Neon Chrome, Jydge, and Time Recoil, we’d have solid routines to just put a plan together and know exactly what our next shooter would be like. (This ends up looking sketchy! The bones don’t maintain a straight line in movement, still looking into this.)īringing the model to Sketchfab was interesting.Tesla vs Lovecraft is a rush of a twin-stick shooter, and everyone here at 10tons is abundantly delighted we now have a date for the Xbox One release: March 16! Launching a game is always exciting, but I’d like to take the opportunity to share some of the excitement during development as well. The shaft of the pump simply stretches between them, hopefully seeming to pump up and down. The idea is that the two ends would be pointing at each other at all times while moving with the parts of the leg they are parented to respectively. The pumped joints in the arms and legs I did by giving each pump two bones with a ”Locked Track”- constraint to each other. Mounting Tesla on top keeps Tesla’s presence on the screen when playing as the mech, which we thought was important. We wanted it to have some makeshift feel to it (the loose chords) but also for it to look durable and powerful, like an armored vehicle. I wanted it to have a defiant expression, and the anthropoid form allows that.

tesla vs lovecraft xbox one

This final mech design looks more like an extension of Tesla, rather than just a metal can he is jammed into. The final model ended up rounder and stubbier compared to the original art because we wanted it to be compact enough to maneuver most areas in the game. Thinking too much about the technical stuff while sketching really blocked me artistically. I found it easier to come up with something nice looking this way. I did the Mech’s design as I drew a draft of the game’s “box art”, not thinking about the modeling part at all, let alone functionality in the game. I found the method of modeling the head by drawing the features on a plane, mainly using the knife tool, and then moving on to depth by moving and extruding geometry surprisingly handy! There was no need to worry about topology, as the face is not animated. Tesla had very distinct features and hairstyle, so it was fun to caricature him! The whole character and the mech are modeled ”the old fashioned way”, no sculpting involved. I started on the Tesla model by looking at photos of him. This is why we have to exaggerate proportions and movements, to make them look like something.īlender is what we use, and general interface considered it has become a favorite for me in 3D modeling. For example, we as humans are not accustomed to seeing humans like birds do. I thought if Tesla vs Lovecraft was a movie, it would be one of those atmospheric stylized stop-motion films!Īs the game is top-down, we have to take that into account when designing graphical assets.

tesla vs lovecraft xbox one tesla vs lovecraft xbox one

The artistic style I’m trying to accomplish with the whole game is an atmospheric, cartoonish world with pleasant colors and a touch of grittiness and decay.

#Tesla vs lovecraft xbox one Ps4

The Tesla Mech is for the upcoming game Tesla vs Lovecraft, an intense top-down arena shooter for PC, PS4 and Xbox One where you play as Nikola Tesla, bringing his inventions into battle against the sea of nightmarish monsters summoned by Lovecraft.








Tesla vs lovecraft xbox one